Progression

⛏️Gathering Guide

Learn how Gathering works in Blade Rising, including active gathering, passive production, hires, upgrades, resource progression and unlocks.

Read7 minUpdatedJuly 18, 2026DifficultyBeginnerVersionv1.1.5

Gathering is one of Blade Rising's primary progression systems. Instead of relying only on combat, Gathering continuously produces resources that are used to purchase hires and upgrades. The system combines active interaction, passive production and permanent progression to support every combat run.

What you'll learn

  • How active gathering and passive production work
  • What hires do and how they scale passive income
  • How resource upgrades and visual progression stages function
  • How new Gathering resources are unlocked
  • What Resource Spawn is and how it is unlocked
  • How Gathering progression is saved and how it supports combat

Section 01

What is Gathering?

Gathering allows players to collect resources in two different ways.

The first method is active gathering by interacting with the currently selected resource.

The second method is passive production generated automatically by hired workers.

Together these systems continuously increase resource generation and support long-term progression.

Section 02

Three Gathering Resources

Blade Rising currently contains three Gathering resources.

Only the first resource is available at the beginning of a fresh progression.

Additional resources become available after being unlocked through progression.

For this documentation the resources are intentionally referred to as Resource 1, Resource 2 and Resource 3.

The displayed names may vary depending on the current game configuration.

Section 03

Active Gathering

Players can gather resources by tapping the currently selected Gathering object.

Holding the gather button also performs repeated gathering automatically after a short delay.

During a continuous hold the gathering speed gradually increases through multiple gathering stages, allowing faster collection without repeated tapping.

Section 04

Passive Production

Each Gathering resource can also generate passive production.

Passive production continues automatically after workers have been hired.

Increasing passive production improves long-term resource generation and also affects Offline Income calculations.

Passive production is displayed separately from active gathering values.

Section 05

Hires

Workers increase passive resource generation.

As more workers are hired, passive production continues growing for that resource.

Hiring workers is one of the primary ways of increasing long-term resource generation.

Section 06

Resource Upgrades

Each resource supports several upgrade categories that improve Gathering progression.

These upgrades increase different aspects of resource generation and are saved independently from the current combat run.

Resource progression also changes the visual appearance of each Gathering object as higher levels are reached.

Each resource currently contains ten visual progression stages.

Section 07

Unlocking New Resources

A fresh progression begins with Resource 1 available.

Additional resources are unlocked through game progression.

When an Ascension begins, resource availability returns to the initial state and must be unlocked again during the new run.

Section 08

Resource Spawn

After reaching the required Gathering progression, Resource Spawn becomes available.

Rare resource items can appear while gathering.

Interacting with them grants an additional resource reward before continuing normal gathering.

Resource Spawn remains unlocked permanently once obtained.

Section 09

Saving Gathering Progress

Gathering progression is saved independently from combat progression.

Purchased hires, upgrade levels and unlocked Gathering resources are stored and restored automatically.

This allows Gathering progression to persist between play sessions.

Section 10

How Gathering Supports Combat

Gathering exists to strengthen every future combat run.

As resource generation improves, additional hires and upgrades become available more quickly.

Offline Income also benefits from stronger passive production, making Gathering one of the most important long-term progression systems.

Related guides

Related patch notes

Frequently Asked Questions

How many Gathering resources are there?
There are currently three Gathering resources.
Can I hold instead of tapping?
Yes. Holding automatically performs repeated gathering and gradually increases gathering speed.
What do hires do?
Hires increase passive resource production.
Does Gathering work with Offline Income?
Yes. Offline Income is based on passive Gathering production.
Does Gathering reset after Ascension?
Current Gathering progression is rebuilt during a new run, while permanent progression systems remain available separately.
What is Resource Spawn?
Resource Spawn is a permanent Gathering unlock that allows rare bonus resource items to appear while gathering.

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